Friday, March 20, 2009

Interface First

Design the interface before you start programming

Too many apps start with a program-first mentality. That's a bad idea. Programming is the heaviest component of building an app, meaning it's the most expensive and hardest to change. Instead, start by designing first.

Design is relatively light. A paper sketch is cheap and easy to change. html designs are still relatively simple to modify (or throw out). That's not true of programming. Designing first keeps you flexible. Programming first fences you in and sets you up for additional costs.

Another reason to design first is that the interface is your product. What people see is what you're selling. If you just slap an interface on at the end, the gaps will show.

We start with the interface so we can see how the app looks and feels from the beginning. It's constantly being revised throughout the process. Does it make sense? Is it easy to use? Does it solve the problem at hand? These are questions you can only truly answer when you're dealing with real screens. Designing first keeps you flexible and gets you to those answers sooner in the process rather than later.

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