Tuesday, July 14, 2009

slums


Well, every city begins as a slum. First it’s a seasonal camp, with the usual free-wheeling make-shift expediency. Creature comforts are scarce, squalor the norm. Hunters, scouts, traders, pioneers find a good place to stay for the night, or two, and then if their camp is a desirable spot it grows into an untidy village, or uncomfortable fort, or dismal official outpost, with permanent buildings surrounded by temporary huts. If the location of the village favors growth, concentric rings of squatters aggregate around the core until the village swells to a town. When a town prospers it acquires a center — civic or religious — and the edges of the city continue to expand in unplanned, ungovernable messiness. It doesn’t matter in what century or in which country, the teaming guts of a city will shock and disturb the established residents. The eternal disdain for newcomers is as old as the first city. Romans complained of the tenements, shacks and huts at the edges of their town that “were putrid, sodden and sagging.” Every so often Roman soldiers would raze a settlement of squatters, only to find it rebuilt or moved within weeks.

Like any city, a slum is highly efficient. Maybe even more than the official sections because nothing goes to waste. The rag pickers and resellers and scavengers all live in the slums and scour the rest of the city for scraps to assemble into shelter, and to feed their economy. Slums are the skin of the city, its permeable edge that can balloon as it grows. The city as a whole is a wonderful technological invention which concentrates the flow of energy and minds into computer chip-like density. In a relatively small footprint, a city not only provides living quarters and occupations in a minimum of space, but a city also generates a maximum of ideas and inventions.

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